Mac vs PC for Local AI: Which Should You Choose?
📚 More on this topic: Laptop vs Desktop for Local AI · GPU Buying Guide · LM Studio Tips & Tricks · VRAM Requirements
The Mac vs PC debate for local AI used to come down to two memory architectures. In 2026 it’s really three, and which one matches what you’re doing.
A PC with a discrete NVIDIA GPU gives you a pool of very fast VRAM — an RTX 3090 or 4090 holds 24GB at ~936-1,008 GB/s and runs 7B-32B models faster than anything Apple makes. A Mac gives you a large pool of slower unified memory shared between CPU and GPU, so it loads models that overflow any consumer GPU. And a new third option splits the difference: an AMD “Strix Halo” mini-PC (Ryzen AI Max+ 395) packs up to 128GB of unified memory into a small box starting around $1,499 — Mac-style capacity at PC-style pricing.
Two things moved the ground under this comparison in 2026. Apple’s memory shortage capped the Mac Studio at 96GB — the old 128GB, 256GB, and 512GB configs are gone — which erased its “load a 400B model” trump card. And Mixture-of-Experts models like Qwen3-30B-A3B mean a 12GB PC card can now run 35B-class quality via expert offload; you no longer need a big unified-memory box just to get big-model output.
This guide covers where each platform actually wins, with real benchmarks, current prices, and honest recommendations.
The Real Question: VRAM vs. Unified Memory
Everything in this debate comes down to one technical difference:
PC (discrete NVIDIA GPU): Your model lives in dedicated VRAM — fast but small. Consumer GPUs max out at 24GB (RTX 3090/4090) or 32GB (RTX 5090). When a dense model doesn’t fit, it spills to system RAM over the PCIe bus and speeds collapse — but a Mixture-of-Experts model sidesteps that, streaming only its idle experts to RAM.
Mac (Apple Silicon): Your model lives in unified memory — slower per byte but large. CPU and GPU share one pool. The Mac Studio now tops out at 96GB (M4 Max or M3 Ultra); the MacBook Pro M5 Max still reaches 128GB. If it fits, it runs at full speed — no spilling.
Mini-PC (AMD Strix Halo): The same unified-memory idea on the PC side — up to 128GB of LPDDR5X shared between the CPU and a Radeon 8060S iGPU at ~256 GB/s, with as much as 96GB usable as VRAM. Mac-like capacity, x86, from about $1,499.
| PC (NVIDIA GPU) | Mac (Apple Silicon) | Strix Halo mini-PC | |
|---|---|---|---|
| Memory type | Dedicated VRAM | Unified memory | Unified memory |
| Capacity | 16-32GB (consumer) | 24-96GB Studio, 128GB MBP M5 Max | up to 128GB (~96GB as VRAM) |
| Bandwidth | 288-1,792 GB/s | 120-819 GB/s | ~256 GB/s |
| Dense model doesn’t fit | Crawls (PCIe offload); MoE is the exception | Fine if it fits in memory | Fine if it fits in memory |
| Upgradeable | Yes (swap GPU) | No (soldered) | No (soldered) |
This memory picture determines most of what follows.
Mac Advantages
Unified Memory: Load What GPUs Can’t
A 70B model at Q4 needs ~35-41GB — more than any consumer GPU holds. On a PC you’re stuck with CPU offloading at 2-5 tok/s for a dense 70B; on a Mac with 64GB+ unified memory the same model runs entirely in memory at 8-12 tok/s. That’s still the Mac’s core argument — just a narrower one than it used to be, because MoE models now run big on small PC cards (more below).
| Mac Config | Unified Memory | Largest Model (Q4) |
|---|---|---|
| Mac Mini M4 Pro | 24-64 GB | 32B (64GB config) |
| Mac Studio M4 Max | 36-96 GB | 70B (96GB config) |
| Mac Studio M3 Ultra | 96 GB | 70B-104B |
| MacBook Pro M5 Max | 36-128 GB | 70B-104B (128GB config) |
Note the change: the 2026 memory shortage removed the Mac Studio’s 128GB, 256GB, and 512GB options, so a desktop Mac now tops out at 96GB. A 96GB Mac Studio still loads a 70B comfortably and squeezes a ~104B at Q4, but the old “run a 400B-class model on one quiet box” pitch is retired — you can’t buy the RAM for it anymore. The one place 128GB survives is the MacBook Pro M5 Max, which keeps portable large-model inference alive.
No Driver Headaches
Metal works. You install Ollama, LM Studio, or any llama.cpp-based tool, and GPU acceleration is automatic. No CUDA version conflicts, no driver updates breaking things, no nvidia-smi troubleshooting. Apple’s MLX framework is even faster — it’s built specifically for unified memory and achieves 20-87% higher throughput than llama.cpp on the same hardware.
Power Efficiency and Silence
A Mac Studio M4 Max draws 40-80W during heavy LLM inference. A PC with an RTX 3090 draws 350W for the GPU alone — 500W+ total system.
| System | Power During AI Inference | Noise |
|---|---|---|
| Mac Studio M4 Max | 40-80W | Near silent |
| MacBook Pro M4 Max | 38-50W | Quiet (fan ramps under load) |
| PC + RTX 3090 | ~500W total | Loud |
| PC + RTX 4090 | ~385-600W total | Loud |
If you’re running models 24/7 — as a local API server, for example — electricity costs matter. A Mac Studio costs ~$50/year in electricity versus ~$340/year for a PC with an RTX 4090.
Portability
A MacBook Pro M5 Max with 128GB is a portable AI workstation that runs 70B models — and it’s now the only Mac that reaches 128GB, since the desktop Studio was capped at 96GB. Nothing on the PC side comes close for portability. Gaming laptops with an RTX 5090 Mobile top out around 24GB VRAM, throttle under sustained loads, and weigh twice as much.
Mac Disadvantages
Slower Per-Token Than Discrete GPUs
For models that fit in GPU VRAM, NVIDIA is faster. This is the fundamental tradeoff — GPU memory bandwidth wins the speed race.
| Model | M4 Max 40c (546 GB/s) | RTX 3090 (936 GB/s) | RTX 4090 (1,008 GB/s) |
|---|---|---|---|
| 7B-8B Q4 | ~83 tok/s | ~100 tok/s | ~130 tok/s |
| 14B Q4 | ~38 tok/s | ~55 tok/s | ~70 tok/s |
| 32B Q4 | ~20 tok/s | ~40 tok/s | ~30 tok/s |
An RTX 4090 generates tokens roughly 1.5-2x faster than an M4 Max for 7B-14B models. That gap is noticeable in interactive chat. At 83 tok/s (M4 Max) you won’t feel the difference from 130 tok/s (RTX 4090) — both are faster than you can read. But at larger models where speeds drop, every tok/s matters.
Prompt processing (prefill) is where NVIDIA dominates even harder — 5-8x faster due to massively higher compute TFLOPS. If you’re doing batch processing or RAG with long documents, this gap stings.
No CUDA
CUDA is the default in AI. Some important tools don’t support Metal:
| Tool | Mac Support? |
|---|---|
| llama.cpp / Ollama / LM Studio | Yes (Metal) |
| MLX (Apple’s framework) | Yes (native) |
| PyTorch (MPS backend) | Partial — no FlashAttention, limited torch.compile |
| ComfyUI / Stable Diffusion | Works via MPS, slower than CUDA |
| vLLM | Not natively (vllm-mlx exists, very new) |
| ExLlamaV2 | No — CUDA only |
| TensorRT-LLM | No — NVIDIA only |
| bitsandbytes | No — CUDA only |
For inference with Ollama, LM Studio, or MLX, Mac is fine. For training, advanced quantization, or research tools that assume CUDA, you’ll hit walls.
Expensive Per GB of Memory
Apple’s memory upgrades are not cheap:
| Upgrade | Cost |
|---|---|
| Mac Studio: 36GB → 64GB | +$400 |
| Mac Studio: 64GB → 96GB | +$400 |
| MacBook Pro M5 Max: 36GB → 128GB | +~$1,200 |
Those are the only rungs left — the 128GB, 256GB, and 512GB Studio upgrades were pulled in 2026. A 96GB Mac Studio M4 Max runs about $3,100; the M3 Ultra starts at $5,299 with 96GB. A used RTX 3090 (24GB) now runs ~$1,200 after the memory shortage. Apple still charges a premium per gigabyte for unified memory, though the shortage narrowed the gap by lifting used-GPU prices too — but GPU VRAM stays roughly 2x faster per byte.
The real comparison is total system cost, which we’ll cover below.
Non-Upgradeable
This is the big one. Mac memory is soldered. The amount you buy is the amount you have forever. If you buy 64GB and realize you need 128GB, you’re buying a new Mac.
A PC lets you swap GPUs, add a second card, or upgrade from an RTX 3060 to a 3090. That flexibility has real value — especially when models keep getting bigger.
PC Advantages
Faster Inference on Models That Fit
When a model fits entirely in GPU VRAM, nothing beats a dedicated GPU. The combination of high bandwidth and massive parallel compute delivers speeds Mac can’t match.
| GPU | 7B Q4 tok/s | 14B Q4 tok/s | Bandwidth |
|---|---|---|---|
| RTX 4090 | ~130 | ~70 | 1,008 GB/s |
| RTX 3090 | ~100 | ~55 | 936 GB/s |
| RTX 5060 Ti 16GB | ~51 | ~33 | 448 GB/s |
| M4 Max (40c) | ~83 | ~38 | 546 GB/s |
| M4 Pro | ~50 | ~23 | 273 GB/s |
The RTX 3090 — a five-year-old card, now ~$1,200 used after the memory shortage — still outperforms the M4 Max on 7B-14B models. For a used RTX 3090 system at ~$1,800-2,700, you get faster inference on everything up to 32B than a $3,100+ Mac Studio.
CUDA Ecosystem
Every AI tool works with CUDA. Every tutorial assumes CUDA. Every optimization — FlashAttention, TensorRT, ExLlamaV2, vLLM, bitsandbytes — is CUDA-first. Some are CUDA-only.
If you plan to train models, fine-tune with LoRA, or use cutting-edge research tools, PC with NVIDIA is the path of least resistance. You’ll spend zero time debugging Metal compatibility.
Upgradeable
A PC grows with you:
- Start with an RTX 3060 12GB (~$300 used). Run 13B models comfortably — plus a 35B-A3B MoE via expert offload.
- Upgrade to an RTX 3090 24GB (~$1,200). Run 32B models, squeeze 70B.
- Add a second RTX 3090 with NVLink (~$2,400 in GPUs). Run 70B at Q4 properly.
- Swap system RAM from 32GB to 128GB for ~$250 (DDR5 has crept up with the shortage too).
Each step reuses your existing CPU, motherboard, PSU, and case. On Mac, every step is a new machine.
Budget Flexibility
You can build a capable local AI PC for far less than the cheapest Mac option:
| PC Build | Cost | What It Runs |
|---|---|---|
| Budget build + used RTX 3060 12GB | ~$600-900 | 13B at Q4, 35B-A3B MoE via offload |
| Mid build + used RTX 3090 | ~$1,800-2,700 | 32B at Q4, 14B at Q8 |
| High build + RTX 4090 | ~$3,100-4,400 | Same models, 40-70% faster |
The cheapest Mac that runs anything beyond 7B comfortably is the Mac Mini M4 Pro 48GB at ~$1,999 (after Apple’s 2026 memory-driven price hikes). A used RTX 3090 PC system at similar cost runs larger models faster — and an entry Strix Halo mini-PC (from ~$1,499) beats both on sheer memory capacity.
PC Disadvantages
VRAM Ceiling
Consumer NVIDIA GPUs max out at 24GB (32GB on the RTX 5090). That’s enough for 32B models at Q4 (tight), but a dense 70B at Q4 on a single 24GB GPU means CPU offloading at 2-5 tok/s — essentially unusable. The exception is Mixture-of-Experts: a 35B-A3B runs well on a 12-16GB card via expert offload, so “big-model quality” no longer strictly requires big VRAM.
Getting a dense model past 24GB on PC means:
- Dual RTX 3090s with NVLink (48GB, ~$2,400 in GPUs alone, 700W, requires careful cooling)
- Professional cards (RTX A6000 48GB, ~$3,000+ used)
- The RTX 5090 at 32GB (~$2,900+ street, still not enough for a dense 70B at Q4)
None of these are simple or cheap. A 96GB Mac Studio — or a Strix Halo mini-PC from ~$1,499 — is a single quiet box that just holds the model.
Driver and Compatibility Issues
NVIDIA CUDA mostly works, but “mostly” still means:
- CUDA version mismatches with PyTorch
- Driver updates that break things
- ROCm on AMD requiring workarounds for consumer cards
AMD’s ROCm has improved significantly — vLLM now considers it a first-class platform with 93% test pass rate — but the NVIDIA CUDA experience is still smoother.
Power and Noise
An RTX 3090 runs at 350W and sounds like it. An RTX 4090 at 450W is worse. Multi-GPU setups can draw 900W+ from the wall, require 1,200W+ power supplies, and need aggressive cooling.
If your setup is in a living room, bedroom, or shared office, noise matters. Mac wins this comparison completely.
Head-to-Head Speed Comparison
Here’s the direct comparison everyone wants, using Q4 quantization across platforms (dense models, tok/s):
| Model Size | M4 Pro (273 GB/s) | M4 Max (546 GB/s) | M3 Ultra (819 GB/s) | Strix Halo (256 GB/s) | RTX 3090 (936 GB/s) | RTX 4090 (1,008 GB/s) |
|---|---|---|---|---|---|---|
| 7B-8B | ~50 | ~83 | ~92 | ~40 | ~100 | ~130 |
| 14B | ~23 | ~38 | ~55 | ~25 | ~55 | ~70 |
| 32B | ~11 | ~20 | ~41 | ~12 | ~40 | ~30 |
| 70B | Can’t fit | ~8-12 | ~14 | ~5 (reported) | ~2-5 (offload) | ~2-5 (offload) |
| Max memory | 64 GB | 96 GB | 96 GB | 128 GB | 24 GB | 24 GB |
| System power | 30-60W | 40-80W | 50-100W | ~120W | ~500W | ~400-600W |
| System price | $1,400-2,200 | ~$3,100 | ~$5,299 | from ~$1,499 | ~$1,800-2,700 | ~$3,100-4,400 |
Strix Halo and M5 Max tok/s figures throughout this guide are community-reported estimates and street prices, not our own benchmarks.
The crossover (dense models): below 32B, NVIDIA GPUs are consistently fastest. At 32B the M3 Ultra matches an RTX 3090. At dense 70B, the unified-memory boxes (Mac, Strix Halo) win because they skip the offloading penalty — though the Strix Halo trades speed for price: community benchmarks put it around ~5 tok/s on a dense 70B.
The MoE asterisk: those are dense-model numbers. A 30B-A3B MoE reshuffles the board — it activates only ~3B params per token, so it runs near small-model speed everywhere and, crucially, fits a 12-16GB NVIDIA card via expert offload. On a Strix Halo it’s reportedly around ~52 tok/s; on an RTX 3090 it’s faster still. For “big model, single box,” MoE is now the cheaper path than max unified memory.
Note on Apple silicon: the Mac Studio ships with M4 Max or M3 Ultra — there is no M4 Ultra (the M4 Max lacks UltraFusion), and the M5 Studio is delayed to roughly October 2026 by the memory shortage. The M5 generation did reach the MacBook Pro (M5 Pro / M5 Max, up to 128GB) in early 2026.
→ Check what fits your hardware with our Planning Tool.
Price Comparison at Different Tiers
Budget ($800-1,600): PC Wins on Speed
| Option | Cost | What It Runs | Speed |
|---|---|---|---|
| PC + used RTX 3060 12GB | ~$800-1,100 | 13B at Q4, 35B-A3B MoE via offload | ~30-45 tok/s (14B) |
| PC + used RTX 3090 | ~$1,800-2,700 | 32B at Q4, 70B at Q3 | ~55 tok/s (14B) |
| Mac Mini M4 Pro 24GB | ~$1,400 | 8B at Q4 comfortable | ~50 tok/s (8B) |
| Mac Mini M4 Pro 48GB | ~$1,999 | 14B at Q4, 32B tight | ~23 tok/s (14B) |
At this tier a PC with a used RTX 3090 is the speed winner on sub-32B models, and even a 12GB card reaches 35B-class quality through MoE offload. The Mac Mini is the quiet, low-power alternative.
The New Middle: 70B Capacity, Cheap ($1,500-2,000)
| Option | Cost | What It Runs | Speed |
|---|---|---|---|
| Strix Halo mini-PC 128GB (entry, e.g. GMKtec EVO X2) | from ~$1,499 | 70B at Q4, 30B-A3B MoE | ~5 tok/s (70B dense, reported), ~52 tok/s (30B-A3B, reported) |
This tier didn’t exist when the guide was first written. An AMD Ryzen AI Max+ 395 mini-PC gives you 128GB of unified memory — up to 96GB usable as VRAM. Street prices (community-reported, mid-2026) start around $1,499-1,799 for entry GMKtec/Zotac builds, run **$1,700-1,900** for mainstream ASRock/Sapphire boxes, and climb to $3,399 for a Corsair AI Workstation — so $1,499 is the floor, not the typical spend. It loads a dense 70B slowly (bandwidth-bound at ~256 GB/s, reportedly ~5 tok/s) but is much quicker on MoE models like Qwen3-30B-A3B (community benchmarks report ~52 tok/s). For 70B capability per dollar nothing else is close — even an entry unit undercuts the cheapest 70B-capable Mac by thousands. The catch is dense speed and AMD’s ROCm/Vulkan software path: smoother than it was, still not CUDA. (One market note: Strix Halo, Mac, and used-GPU prices all rose on the same 2026 memory shortage — one event, not three coincidences.)
Mid ($2,000-5,500): Depends on Priorities
| Option | Cost | What It Runs | Speed |
|---|---|---|---|
| PC + RTX 4090 | ~$3,100-4,400 | 32B at Q4 (max speed) | ~70 tok/s (14B) |
| PC + RTX 5090 32GB | ~$3,500-5,500 | 32B at Q8, 70B at Q4 (tight) | ~90 tok/s (14B) |
| Mac Studio M4 Max 96GB | ~$3,100 | 70B at Q4, ~104B tight | ~10 tok/s (70B) |
| Mac Studio M3 Ultra 96GB | ~$5,299 | 70B at Q4, faster prefill | ~14 tok/s (70B) |
| MacBook Pro M5 Max 128GB | ~$5,400 | 70B at Q4, portable | ~10-12 tok/s (70B, reported) |
Here’s where the choice gets real. The RTX 4090/5090 PC is fastest for everything up to 32B (and the 5090’s 32GB squeezes a tight 70B Q4). A 96GB Mac Studio is the quiet single-box 70B option; the MacBook Pro M5 Max is the only portable that runs 70B. But the Mac desktop ceiling is now 96GB — there’s no 128GB+ Studio to buy, and a Strix Halo from ~$1,499 already covers the “just hold a 70B” job for far less money.
High ($3,000-6,000): Fast 70B or Max Unified
| Option | Cost | What It Runs | Speed |
|---|---|---|---|
| PC + dual RTX 3090 NVLink | ~$3,000-4,000 | 70B at Q4 (48GB VRAM) | ~40 tok/s (70B) |
| PC + RTX A6000 48GB | ~$5,000-6,000 | 70B at Q3 (tight) | ~25-35 tok/s (70B) |
| Mac Studio M3 Ultra 96GB | ~$5,299 | 70B at Q4 | ~14 tok/s (70B) |
For fast 70B daily use, dual RTX 3090s (now ~$2,400-2,800 in GPUs alone) are the value path — loud, power-hungry, and quick. The 96GB Mac Studio M3 Ultra is the “it just works” quiet box. What’s gone from this tier is the 400B-class option: the 192GB and 512GB Mac Studios that used to load those models were discontinued in 2026, and no current single consumer machine replaces them short of server hardware.
The Crossover Point
When PC Wins
- 7B-32B models at maximum speed. If your models fit in 24GB, an NVIDIA GPU is 1.5-3x faster. A used RTX 3090 at ~$1,200 is still the best speed-per-dollar in local AI, shortage prices and all.
- 35B-class quality on a cheap card. With MoE expert offload, a 12-16GB NVIDIA card runs a 35B-A3B — a capability that used to require a big unified-memory box.
- Budget builds. You can build a useful AI PC for under $1,000. The cheapest productive Mac is $1,400+.
- CUDA-dependent workflows. Training, fine-tuning, ExLlamaV2, TensorRT, vLLM — CUDA is the ecosystem. Mac and Strix Halo support for these ranges from “not yet” to “never.”
- Upgradeability. Start small, grow over time. Swap a 3060 for a 3090 for ~$900, not a whole new machine.
- Image generation. CUDA-accelerated Stable Diffusion and Flux are significantly faster than Metal/MPS equivalents. Flux on Mac can take 20 minutes per image versus under a minute on an RTX 4090.
When Mac Wins
- Portable large-model inference. A MacBook Pro M5 Max with 128GB runs 70B models on your lap — no PC laptop, and no mini-PC, comes close. This is now Mac’s single strongest argument, because its desktop-capacity edge shrank.
- Quiet, polished, always-on. A Mac Studio at 40-80W serves a local LLM 24/7 in silence, with the smoothest software of the three platforms.
- Simplicity. No driver debugging, no VRAM management, no power-supply math. Plug in and run.
- Power efficiency. Mac delivers roughly 6x more tokens per watt than an NVIDIA GPU — it matters if you pay for electricity or run 24/7.
What’s no longer a Mac-only win: raw 70B capability. An entry Strix Halo mini-PC (from ~$1,499) loads a 70B for far less, and MoE offload gets you 35B-class quality on a cheap NVIDIA card. The Mac’s case is now portability, quiet, and polish — not exclusive access to big models.
Recommendations by Use Case
| Use Case | Recommendation | Why |
|---|---|---|
| 7B-14B models, max speed | PC + used RTX 3090 (~$1,800-2,700) | 2x faster than comparable Mac |
| 32B models daily | PC + RTX 4090 ( | PC faster, Mac loads 70B too |
| 30B-class MoE quality, cheap | PC + 12-16GB NVIDIA card + offload (~$800-1,100) | 35B-A3B via --n-cpu-moe, no big box needed |
| Dense 70B, cheapest | Strix Halo mini-PC (from ~$1,499) | 128GB unified; slow (~5 tok/s, reported) but by far the cheapest |
| Dense 70B, single quiet box | Mac Studio 96GB (~$3,100-5,299) | Polished, silent, faster than Strix Halo |
| 100B+ dense models | Server hardware / multi-GPU | The 512GB Mac Studio that did this is discontinued |
| Training / fine-tuning | PC + NVIDIA GPU | CUDA ecosystem required |
| Image generation | PC + NVIDIA GPU | Significantly faster for SD/Flux |
| Portable AI workstation | MacBook Pro M5 Max 128GB (~$5,400) | Only device that runs 70B on your lap |
| Silent home server | Mac Mini M4 Pro 48GB (~$1,999) or Mac Studio | Near-silent, low power |
| Tight budget (<$1,000) | PC + used GPU | Mac doesn’t play here |
| Coding assistant (14B-32B) | Either — PC for speed, Mac for quiet | Both run coding models well |
The Bottom Line
This isn’t a close call once you know your priorities:
Buy a discrete-GPU PC if you run models that fit in 24-32GB (7B-32B), care about speed per dollar, need CUDA, or want to start cheap and upgrade later. A used RTX 3090 system at ~$1,800-2,700 is still the best speed-per-dollar in local AI — and MoE offload now stretches even a 12-16GB card to 35B-class quality.
Buy a Mac if you need portable large-model inference (MacBook Pro M5 Max, 128GB), want the quietest and most polished always-on box, or value simplicity over raw speed. Just know the desktop Studio now caps at 96GB — the 400B-class Mac is gone.
Buy a Strix Halo mini-PC if you want to load a dense 70B locally for the least money. From ~$1,499 for 128GB of unified memory (mainstream builds run ~$1,700-1,900) it beats every Mac on capacity-per-dollar; you trade dense speed and CUDA polish for the price.
The framework: figure out the biggest model you’ll actually run most. Fits in 24GB? Discrete GPU, no contest. A 30B-class MoE? A cheap NVIDIA card plus offload. A dense 70B you want quiet and portable? Mac. A dense 70B on a budget? Strix Halo. There’s no single winner anymore — there’s a right tool per job, and now there are three of them.
Related Guides
- GPU Buying Guide for Local AI
- How Much VRAM Do You Need for Local LLMs?
- Used RTX 3090 Buying Guide
- What Can You Actually Run on 24GB VRAM?
- AMD vs NVIDIA for Local AI
Sources: Hardware Corner GPU Benchmarks for LLMs, Hardware Corner Mac for LLMs, llama.cpp Apple Silicon Benchmarks, Apple MLX vs NVIDIA Inference, Apple Silicon vs NVIDIA CUDA 2025, XDA Used RTX 3090 Value King, GPU Benchmarks on LLM Inference, ArXiv: vllm-mlx on Apple Silicon
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